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Beginner's Guide to i. OS Development: The Interface – Part IApple has been a leading industry in the mobile world for years with its i.
An ASP.NET AJAX TabContainer creates a set of Tabs that can be used to save screen space and organize content. The TabContainer contains a number of TabPanel controls. Auto Resize Once you have rendered layout into a container, it will attach a listener to the window and will make sure it takes up all the width and height available. Learn how to style the TabItem elements of the WPF TabControl with this complete walkthrough. File Upload widget with multiple file selection, drag&drop support, progress bars and preview images for jQuery. Supports cross-domain, chunked and resumable file.
DhtmlxGantt is an interactive JavaScript Gantt chart that provides a visually rich project planning solution for your web app or website. Test your JavaScript, CSS, HTML or CoffeeScript online with JSFiddle code editor. This RadWindow example demonstrates the modal feature of Telerik PopUp Window. Explore all features of Telerik Modal Window component. File Upload widget with multiple file selection, drag&drop support, progress bar, validation and preview images, audio and video for jQuery. Supports cross-domain. This class specifies the definition for a column inside a Ext.grid.Panel. It encompasses both the grid header configuration as well as displaying data within the grid.
Phone and i. Pad series. Despite the hype it can create with every official release like i. OS 5, it’s also holding a large portion of market shares in the mobile platform, and this is probably the reason that most clients will want their app to exist in the Apple’s app store, thus becoming the reason for developers to learn and build the i. Phone app.(Image Source: Apple Developer)The good news is, i. Phone application development is not as hard as you might think, and this post exists as a comprehensive guide to walk you through the complete process of building an application for i. Phone. We’ll be discussing the reasons, phases, and tools for developing the app, and ultimately you will follow an easy tutorial to design the basic i. Phone application using the Xcode 4.
So whether you’re learning for business or you just have an amazing app idea that might make you a millionaire, let’s get started on building your first i. Avid Media Composer Windows 8 Crack Download. Phone app! Note: You will need a computer with Macintosh Operating System (Mac OS) for Xcode installation, application development and app submission, there’s no way you can do it on Windows legally. Why Develop for Apple? I see this question asked frequently so I want to explain why you should be interested in i.
Phone development. Just like I’ve stated in the introduction, i. Phone currently holds a large portion of market shares in the mobile platform. I think this reason should be enough for you to learn to develop the i. Phone application as whether you’re developing for yourself or clients, most people probably hope their app can be accessed by many people in the world.
From the viewpoint of development, Apple likes things simple, and this applies to their products and frameworks. These include i. Pod Touch, i. Phone, and i. Pad. So keep in mind when you’re developing apps for i. Phone, you could be developing for all of other devices with the i. OS! Besides, what makes the above feature even greater is how much the coding work can be saved.
When you write code for i. Phone application you’re using the same programming language for all Apple’s computing devices.
That means when you’re developing the i. Phone application, the app can later be integrated into i. Pad and even Mac. Objective- C is the core programming language powering all of their frameworks. Along with Objective- C, you will also develop i. Phone app with the Cocoa Touch, the programming framework driving user interaction on i. OS. This is all just a bit of information to get you started on i.
Phone app development. The development is quite a complicated process but relax, take it slowly. So the reasons are here, and the decision is yours.
Whether the answer is yes or not, you can always hop right into the next topic: designing apps for i. Phone. Planning your i. Phone App Structure. In the standard ideology of creating an i. Phone app you’ll want to go through a few phases.
The first phase includes planning and sketching. First of all you need to have an idea for what your app is going to do.
Why would people want to download it? And what features do you want to include? This is the most important phase as if you do it right, you’ll save a lot of confusion and troubles in the coding phase. Worst, it gets you back to the drawing board.(Image Source: Cultured Code)I recommend to sketch some rough ideas for a few pages (or views) of your application.
Just draw a rectangle shape, maybe 5 or 6 shapes on a sheet of paper, then draw the features you want on each view of your app. You can think of views like different pages in a website. Each view will offer different functionality such as a login form, a list of contacts, or a table of data. Below I’ve constructed a brief collection of the different UI bar elements: Status Bar – Displays device’s current battery level, 3. G connection, bars of reception, phone carrier, and a whole lot more.
It’s recommended that you always include these elements. Navigation Bar – Gives your users the option to navigate between page hierarchies. This often includes a button on the left side of the bar to enable the user to return to the previous app view. Toolbar – Appears at the bottom of the i. Phone app. This will hold a few icons tied to some functions such as Share, Download, Delete, etc.
Tab Bar – Very similar to the toolbar, except now you’re working with tabs. When a user clicks on a tab icon it’ll automatically be highlighted, and it’ll display a glossy hover state. This bar is used to switch between views instead of offering direct functionality. This list only contains the toolbars you could find in most apps. There are some other views and styles to consider, which you can find them in Apple’s i. OS UI Element Usage Guidelines.
I highly recommend to refer to this documentation when you have doubts about i. Phone’s UI elements.
In the interest of time I won’t be describing every UI element. There are too many elements to consider, and you won’t end up using all of them in your single app. But as you sketch out your views, you can draw inspiration from the guidelines suggested above, and other i. Phone apps you’ve enjoyed using them. Designing Photoshop Mockups.
I’m assuming most of you are fairly comfortable working with Adobe Photoshop. It is the premiere software for creating graphics for website, banners, logos, and mobile mockups. Designing graphics for the web is a fairly straightforward process, but it’s a bit more complicated when it comes to i. Phone app design. If you’re looking to build an app you really should create pixel- perfect mockup designs from the start.
To begin, we should discuss Photoshop settings. Since we’re designing for i.
Phone we need to consider 2 different design styles. The regular i. Phone display is 3. However the i. Phone 4 includes a retina display which doubles the amount of pixels within the same screen size. So you should double the resolution to 6. This means you will also need to create 2 sets of icons for your mockups. Originally icons would be set to 1.
Phone 4. The icons are traditionally marked with @2x at the end of their file’s name, such as “icon@2x. To learn a bit more about this I recommend Smashing Magazine’s article, i. Phone 4 Retina Display: Techniques and Workflow. It includes some great tips for Photoshop users to build and scale icons properly. Now let’s optimize our new document settings. First we’ll need to edit some preferences, so access to Photoshop > Edit > Preferences > Guides, Grid and Slices. We’ll be setting our Gridline every 2.
When designing for retina display 2px line will display 1 point on the screen. This is an important rule you need to keep in mind for scaling down your app. I tend to find it easier to build my designs with higher resolution then scale them down, but you can try both methods and see what fits you best. We’re using 6. 40 x 9. Building with Template Elements.
Now you can use the Photoshop to create a pixel- perfect layout on your own, but this proves to be a very exhausting and tedious work. This is a huge file with just too many elements. To make things easier you can press v activate the Move Tool and click on the “Auto- Select” on its option bar, then select the “Layer” rather than “Group”.
With the settings, you can click on any element and Photoshop will bring you to its corresponding layer! Feel free to play around with the mockup, or you can even create your application’s prototype from the mockup. Depending on your app you could include a slew of features within the core area, many of which you could find in this PSD file. It’s also possible to go to these elements’ layers and edit the fonts, gradient colors, and other design styles as well. Just make sure you don’t resize anything since all the bars and UI elements are set to default standard sizes. Developing Apps in Xcode.
The developer tool for i. OS and Mac OS X programming is named as Xcode.