And god forbid if you have misophonia over it. One execution of that sound effect can give you PTSD or nightmares for months.
Bad stuff happening! Any strategy to use taunts to annoy other players and possibly screw with their concentration is generally considered poor form. Contrast Most Wonderful Sound. If only because he'll yell it if you do as much as opening your mouth. Just when you thought the case was starting to make progress.. BWEEEEEEEE- OOOOOP!
He turns that damn thing on every ten seconds or so! Thank GOODNESS they didn't give it to him in Investigations! You can expect it the first time, but the producers felt evil enough to make it play AGAIN in court, when you're not expecting it, making a lot of people jump. You'll come to hate it as much Phoenix does. Except at the end of case 2- 4, when the circumstances turn it into a Most Wonderful Sound.
In Apollo Justice: Ace Attorney, there's a song called . The song isn't so bad the first time you hear it.. Like, every ten seconds. You will rapidly begin to hate him for his Smug Snake- ness, but even more because that damn jacket sound is so annoying. So are the constant emptying his goggles of sweat/tears/water.
When she gets angry and begins punching her cardboard box, the sound quickly gets incredibly annoying due to sheer repetition. Phoenix Wright: Ace Attorney, there's Lettie's ! It wouldn't cause much problems if it didn't stop bleating until her dialog is over. Not only the is the poetry just plain horrible, but he never stops quoting it. Every single fucking time you see him, he's always talking about . Oh, and you don't even get the pleasure of murdering the bastard for the audio torture he puts you through.
Zack lets him live. It's worth noting that many of the characters find it just as annoying. This is usually redeemed by the fact that every sequence in which you play as Steiner is absolutely hilarious, though.
Some are just as shrill and painful as in XI, and players spam macros for things like interrupts which contain < se> s or worse think it's funny to create macros which string long lines of different < se> s back to back. SE tried to break those macros by limiting the number of < se> s allowed pre macro line, but you can just use multiple macro lines to the same effect. To make matters even worse, you can't silence an offender in the middle of a dungeon, because blacklisting is disabled in dungeons, and even disabling the offending chat channel still allows < se> s to reach your speakers. Dragoons have a jump attack that can hit multiple enemies at once, but the sound effect used sounds like futuristic version of a car revving up its engine and then followed by a kickback.
White Mages with their Holy spell sounds like a high pitched version of breaking glass. The worst part is some battles can only go smoothly if players spam their attacks (and you might be doing it too!). I'm Captain BASCH! I'm Captain Basch fon Ronsenburg from Dalmasca! And every time they use it: 'WEEEEOOOOOOO WEEOOOWEEOOOWEEOOO'. And when you get two or three on screen..
Every time you get two Microchus in a row, the machine makes a very loud 'DA- DUNK'. Given how fantastically unlikely it is to get three Microchus, you'll get tired of 'DA- DUNK' very quickly.
Also of note is Kuja's incessant ! She calls her Aeons names whenever she uses them for a Brave attack. And some of her Brave attacks will be used often, so you'll be hearing stuff like ! Strike down!! When you get to fight her, she will always let out a high pitched yell whenever she casts a spell or uses an item, which is all the time. Using Scan on her lampshades at her hyperactivity. Particularly grating interactions are Noctis or Prompto griping about the heat and Gladio telling them to lose the jacket, even when they aren't wearing a jacket, and Prompto singing .
Oh, hi, there, Opening..! Worse, when you open a locked container, there is a cutscene of the container opening, accompanied a different jingle, then immediately followed with the New Item jingle and cutscene! Seriously, is that REALLY necessary, especially since the item is already shown in the container opening cutscene? To make matters worse, in said chest opening scene, we see the actual name of the item along with what the item is, making the next cutscene redundant! Those weird flying bat- like enemies that SCREECH and laugh maniacally as they attack you.
Especially annoying, since they are everywhere. The longer you fight the Slot Machine the more memorable and annoying the song will get. Star Fox Zero and . To the point where Peppy will start cutting off other characters (or himself) just in case the previous 5. If you ever played the first or third LOZ games, these sounds will haunt you for the rest of your life.
Even if it has been ten years since you played either. You will never unhear it. It's still there, but they made the sound softer, quieter, and less frequent.
Ocarina of Time and Wind Waker had the excuse of giving Link a somewhat varied . Their scream is not only annoying, it means you're paralyzed for a few seconds while they creep towards you to kill you. There are certain tunes that will override the powerup theme, though, most notably boss battle themes. If you weren't sick of playing it by the time you got to the Water Temple, you most certainly were after that, due to the fact that it's used to change the temple's water levels. Then again, the other Gorons in the city are just as sick of it as you are. Though, they did change it based on complaints from Navi's !
By the time you get to the top of the Stone Tower, it's gotten old. And then, you have to go inside. Though the sound itself isn't the problem. This one is longer and more complex than the simple . It requires the most work and then you have to wait for it to repeat and for stuff to happen. Most of the puzzles in Stone Tower require playing this song six or seven times.
It is incredibly, insanely long, boring, and tedious and it makes things like Oo. T's Water Temple (the returning to the equipment screen to switch boots every five seconds, the former standard for rage- inducing tedium in a Zelda game) seem fun by comparison. You will go Ax- Crazy at the sound of it by the end. It's annoying even the first time you hear it. Fortunately, you'll hear it less often in the HD version if you buy the Swift Sail after it becomes available, which automatically changes the wind direction (though you'll still need the song for purposes other than sailing). They make a high- pitched noise like !
THEEENNK YEW!! And it doesn't stop until you kill the one that's using it. Thankfully, after you get the whip from the Ancient Cistern, you can just take the horn from the Bokoblins. BEEP BEEP BEEP BEEP BEEP.
Sure, you could just ignore her, but her hails add another chime to the already annoying alarm. Especially when laughing, which they do every time they stun Link with their lightning bolts or ice, while dancing safely out of reach of Link's sword.
HE- HE- HIEEUW! HE- HE- HIEEUW! It wouldn't be so bad if he didn't do it every time you buy or sell something in his shop, so if you're planning on unloading a lot of monster parts all at once, you're going to hear it a lot. If it's a magic attack, they also have some kind of chant to go along with it, usually. This gets fairly annoying as the AI controlled teammates will probably constantly be using their specials.
Also, the noises that monsters make when they get hit and when they die can become really annoying, especially since multiple monsters are often assigned the exact same sounds. Overeager AI + healers + voice cues on getting hit.