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Art of Murder: FBI Confidential walkthrough. Art. of Murder: FBI Confidential. By. City Interactive. Walkthrough by. Ma. Gt. Ro May 2. 00.
Gameplay. This is a third person point and click game. At the start of the. It has display, sound and about (information. The display has display. The sound selection.
The main menu has Start. Load, Game Settings, Credits and Quit Game. The Game Settings has volume control.
Later the in- game menu has Resume and Save. ESC key skips intro. The main game screen has.
PDA, Hints (magnifying lens icon) and Menu (briefcase icon). Labels of items. are seen on top of the game screen. The PDA has the phone.
The Hints feature shows the exits or change screen area in the. Nicole Bonnet is a fresh.
FBI Academy. She introduces herself to her new partner, James. Scott while doing a routine surveillance in an abandoned building.
Returning from. being sent out to get coffee, James was shot. His last words to Nicole are. Take the message to Nick. A red car is seen leaving the scene. Right click gives information about items seen. Learn about Nick Romsky, Nicole's new partner. Front Office: Exit the office and.
Nicole talks to Ruth, the secretary at the Front Office. Nicole's desk: Go to bottom. Use the keyboard and learn.
Nick first. Find Nick: Right click on the. James', the far one is Nick's. Cork board. Look close at the cork board and see Nick's phone number; as well as Ruth. Chaser's. PDA. Click on the PDA and click on the blue ledger icon at the bottom. See a. listing of phone numbers.
Click on Nick's number and automatically dial. No one answers. Click on button at. PDA screen to close it. Talk to Ruth at the. Nick. Go back to Nicole's. Nick's new number.
Use the PDA and then blue. Click on Nick's new number. After Nicole's message. Nick's answering machine, see an SMS- message from Nick.
Report: Nicole's desk. To make the report, click on the keyboard of Nicole's computer. Click on the. report on the screen and see that the printer is out of paper. Storage room. Go to the storage room at end of the hall. Check all the items there for. Mezzanine. Exit the door on the left and look around.
Take a ream of. printer paper from the box at bottom left. Go back to the. office which is the door on the left. Printer. Go back to Ruth's desk and look close at the printer on the left.
Click on the bottom. Take the ream of printer paper in. Close the tray and.
Take report. Chaser's office. Go to Chaser's office. Give Chaser the report. He gives a new case.
It is about ritual killing of 3 men. Henry Fairbanks, Mark Chestum and Andrew Haig.
The drawing of a knife used in the. Check the notebook. PDA for the dialogues- information said to Nicole by various. Talk to Chaser several time. Exit the FBI office. Go down the stairs and out the door to the street. Go to the black car at.
Click on the picture of the Museum of Pre. Columbian Art. Museum of Pre Columbian Art. Enter the. museum. Talk to the Porter. Talk to. Director Warren about sacrificial knives. Look around. at the different displays especially the one behind Warren.
Check the golden. Go to the. mummy at the back wall. Take the fire extinguisher from the floor. Archives: Go the bottom. Look around. see the magnifying lens on the table and records in the bookcase.
Exit the. room. Orangery. Enter the door at right and be at the orangery. Look around. and note potting soil, vases and statue. Exit the room. Porter: Exit out to. Find out that. he just packed things in crates for delivery to South America.
He gives. Warren's phone number. Use the PDA and then the blue ledger icon.
Click on Warren's. Talk to porter again. Storage. room: Go down to the Storage room. After finding out that. Go back down. to the storage room again.
Light. switch casing: This puzzle is random. Open the light switch cabinet. Crack For Sims 3 Pets Pc Trailer there. See that there are. Jackie Chan Game Download Softonic For Pc on this page. When the switches are flipped up they are blue and when flipped. The aim of the puzzle is to find the right.
Nicole will not walk to that area if there is no. Flip on. the switches and see that some lights are on and some off. Keep on making. variation on the flipped up and flipped down until all the 5 lights are on. Search the. room: Go to the metal flight case on the middle shelf on.
Open- click. the metal flight case in inventory and get an X- ray scanner. Go to top. left of room and take the dinghy from the floor beside the crate. Crates. Go to top back part of the room. Check and use the X- ray scanner on the crates at top of the screen. Click. the 'off' button to exit.
No knives are seen on the small crate and the big one on top of. Right click on screen and see a gap. X- rayed scanned. Place the. dinghy in the gap between the small crate and the one behind it. Use the. fire extinguisher on the inserted rubber dinghy. This exposed the crate.
Use the. X- ray scanner on the exposed crate. See that the knives are in pairs but one. Return. the Metal case: Go back to the front part of the room. Place the. metal case back on the middle shelf on the left. Go back up to. the porter and talk to him. He shows the paperwork.
Learn that the inventory. Exit the. museum.
Go towards the car and get an SMS- message from Nick. Learn that. another murder happened; this time at Staten Island. It is John Rudolph, a. Stockbroker's Villa. Go to the car. and click on the picture of the stockbroker's villa.
Talk to Jeff. Macgregor, the policeman and learn about the murder. Enter the house. Table. Go to the coffee table at center of room. Check the items on the coffee table. Right click the card in. Allan Branford's business card.
His phone. number is now in the PDA. Annex. Go to the hallway left of the door. Check the photos on the wall.
Note a. graduation picture at the bottom. Pull back. and take the umbrella on the coat rack left of the door. Pool. table: Go back to the main door. Go to the. right where the pool table is located. Right click. the pool of blood on the floor.
Look close. at the pool table. Take the #2 ball from the ball slot at base of.
Drop the #2. ball on each of the pool table's pocket. Find out that one of them (4th try). The location of the blockage is random.
In. inventory, click on the umbrella and get a spoke- wire. Use the wire on. the blocked pocket. Take the. head of a Pre- Columbian figurine. Exit the house. and automatically end the day.
Go to the car. Nicole had a. New York branch, Downtown. Enter the building and.
Evidence deposit room left of the reception desk. Nicole does not have a. Front Office: Go upstairs and enter. See Nick's footprints on the floor.
Talk to Ruth at bottom screen. Take the blue magnetic key card from her. Click on the origami in inventory and see. James was killed and 4: 3.
Evidence deposit. Exit the office and go downstairs. Use the magnetic key.
Evidence room. Note and check James'. Check the tailor's box.
Place the head of the. Exit the room. Use the PDA and call. Branford but no answer. Call Warren and make an appointment to see him. Branford. is in the museum now. Museum. of Pre Columbian Art.
Exit the building and go. Click on museum photo. Exhibition room. Talk to Warren about the sacrificial knives several times - completely. The. crates are already on the way to Bogot. Nicole expertly checked the alibi of both Branford and Warren.
Allan says Huaquero, a word. Exhibition room. Go back to Exhibition room. Look close at the golden. Warren. See that one is missing a head. Talk to Warren to get. He wants paper works- permission.
Exit the museum and. FBI. New York branch, Downtown. Enter the building and. Front Office: Go and automatically talk to Ruth.
Go to the storage room. Take a white blank form from the. Give the blank form to. Ruth. Enter the office and. Exit and take the.
Exit the building and go. Click on museum photo. Museum. of Pre Columbian Art. Exhibition room. Give the completed form to Warren.
Talk to the porter. Go. back to Exhibition Hall. Look close at the. Open the display case and take the headless figurine. The light blinks.
Talk to the porter. Now he needs to guard the museum all night. Go to the Orangery. Go to the. the floor in front of the statue.