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VR with Solidworks – CAD- VRThis a guide for using the HTC Vive with Solidworks. No native support currently exists so a workflow using third party software is necessary.
Unity is also available for free use. Thanks goes to thestonefox and his Unity VR Toolkit for making this possible. The template is available here. Extract the “Solidworks Template” folder to a safe working location. Workflow. Export .
OBJ data from Solidworks. For this guide we will be using a model of a Gudel Cartesian gantry system available as a . STEP file from their site. This will make teleportation easier later in the process. Import into Scene.
Your geometry is now in your project file but not yet in the scene. The scene is empty except for a large base slab that will serve as the scene floor. Import your geometry by dragging the asset file from the project file at the bottom of the screen to the scene file tree on the left hand side of the screen.
Your geometry should appear in the view space. There’s a good chance your geometry is not correctly oriented and is intersecting with the base plane. Click on the geometry asset in the left hand file tree and a transform dialog should appear in the right hand side of the screen.
Adjust the position and rotation values to correctly orient the geometry.