Celerium: Recover the Celerium Worm. Old Wounds: Kill Kravchenko without resistance.
Time And Fate: Find intel; thoroughly search the compound. Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned. Karma: Karma dies. Suffer With Me: Menendez is able to manipulate Woods / Woods dies / SDC left vulnerable.
Achilles' Veil: Attempt to shoot Menendez / Farid dies. Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed. Cordis Die: Rescue the President. Judgment Day: Kill Menendez. Ending 4 (Worst)Pyrrhic Victory: Woods dies. Celerium: Recover the Celerium Worm. Old Wounds: Kill Kravchenko without resistance.
Time And Fate: Thoroughly search the compound. Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned. Karma: Karma dies. Suffer With Me: Menendez is able to manipulate Woods / SDC left vulnerable.
Achilles' Veil: Save Faird / Attempt to shoot Menendez. Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed. Cordis Die: Rescue the President. Judgment Day: Kill Menendez. Multiplayer unlockables.
Reach the indicated level in Multiplayer mode to unlock the corresponding weapon(s), equipment, streak(s), perk(s), and/or wildcard: Perks: You can you can choose a total of six perks, but this limits the amount of customization you can do for your class. You can also choose no perks from the perks list, and instead focus more on equipment and weapon attachments. By default, you can choose three perks for your class, one from each slot.
Wildcards allow you to choose one extra perk per slot for a total of six perks. However, this will use all your Wildcards and take 3 + 3 + 3 allocation points, which leaves you with only one weapon without attachments and no equipment. Perks do not affect your weapons stats.
For example, you will have to use attachments to increase accuracy or deeper bullet penetration. There are also no Pro perks in the game.
Scorestreaks: Killstreaks have been replaced with Scorestreaks, which are earned by killing enemies, assisting teammates, and completing different objectives. For example, a normal kill gets you 1. You will also get points when your teammates kill enemies while your UAV is active. For example, the UAV can be called in at 3. VTOL Warship. You can equip a maximum of three Scorestreak rewards at the same time. Your Scorestreak resets to zero when you die.
The equipped Scorestreak rewards can be earned multiple times in one life, but they need to be used before the Scorestreak loops around for the second time or each Scorestreak reward will be replaced/wasted with the same reward again. Wildcards: You get 1. Create- A- Class. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 1.
If you do not use any perks, that will save you three points, which can then be used to equip more weapon attachments or grenades. You could also carry only a secondary weapon with two attachments, have four perks, and one grenade.
You could also optionally choose up to three Wildcards for your class, which in turn give various options to customize your class even further. For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments. Each Wildcard uses 1 allocation point.
Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point. If you want to have six perks, the first three perks require 3 points, and after that each additional one requires 2 points (1 for the Wildcard + 1 for the perk), for a total of 9 allocation points. However, this would leave you with only 1 point to spend on a weapon. Level 4. MTAR (AR)SWAT- 5.
AR)Type 2. 5 (AR)MP7 (SMG)PDW- 5. SMG)MK4. 8 (LMG)QBB LMG (LMG)R8. MCS (Shotgun)Saiga 1. Shotgun)DSR- 5. 0 (Sniper)SVU- AS (Sniper)Five- Seven (Pistol)TAC- 4. Pistol)FHJ- 1. 8 AA (Launcher)SMAW (Launcher)Hardline (Perk 1): Allows you to earn bonus points for each action you take, which in turn earns you Scorestreak rewards faster. For example, capturing an enemy flag gives you 2. Hardline you get 2.
Lightweight (Perk 1): Allows you to move faster than normal. You also take no damage from falling. Cold Blooded (Perk 2): Makes you invisible to enemy targeting systems, which include equipment such as the Dual Band, Target Finder, Sensor Grenade, and MMS. Enemy player- controlled air support Scorestreak rewards also cannot target you normally. Toughness (Perk 2): You flinch less when shot by the enemy. Dexterity (Perk 3): Makes you climb ladders and mantle over obstacles, such as gates, 5.
You can also aim faster after sprinting and recover quicker from melee strikes. Extreme Conditioning (Perk 3): Allows you to sprint 2x longer than normal. Perk 1 Greed (Wildcard): Allows you to choose one extra perk to the Perk 1 slot.
Grenade (Lethal)Semtex (Lethal)Concussion Grenade (Tactical)Smoke Grenade (Tactical)Level 5. Blind Eye (Perk 1): AI- controlled air support Scorestreaks cannot detect you. Some air support Scorestreaks can be player- controlled at anytime, which means they are still able to attack you if the AI is overridden. Level 6. Sensor Grenade (Tactical): While active, it emits a radar ping that detects any enemies in its radius. Level 7. UAV (Streak - 3. Shows enemies on the radar as red dots for 3.
The UAV can be shot down by the enemy. Hunter Killer (Streak - 4. Deploys a flying drone that seeks out and tries to destroy the nearest enemy player or vehicle.
Care Package (Streak - 4. Gives you a random Scorestreak reward. The Care Package can also be hacked by the enemy team. Lightning Strike (Streak - 5. You can choose three locations on the map for a coordinated strike. Dragonfire (Streak - 7. Allows you to remote- control a quadrotor droid that is equipped with a lightweight machine gun.