Hudson Soft titles after the company was bought by Konami. All that was ever released of the game was a playable demo of Obvious Beta quality, not counting the fact that it ends after half a stage. In the years following, release dates were repeatedly given and then pushed back, with the same general explanation every time: the game was very near to completion, but was being delayed to add features or improve content. The game has never officially been cancelled, and as of Summer 2. Fall 2. 01. 5 release..
However, very little other than offhand comments have ever been made in regards to the game, and nothing at all has been heard since 2. That's right, a game based on a marketing ploy to eat more fruit. Despite being finished and reviewed by many magazines, it utterly vanished into the night without being released on the NES. It actually had some cool concepts, like moonwalking.. More can be found here and here.
It was to have been a . See the Lost Media entry here.
Late in development, it was cancelled for reasons that remain mysterious. The game's fan nickname is Castlevania: The Bloodletting. It's likely Konami canceled the game to focus on Castlevania: Lords of Shadow. Cover- featured in a 1. Computer Gaming World'', it promised to be an ambitious and groundbreaking game that would be faithful to both the RPG and the superhero genre.
It never happened. According to Steve Peterson, designer of the original Champions, the game was about 5.
Problems included the game's extremely ambitious design for its day along with the divorce of the game's chief developers, a husband- and- wife team. Champions would finally become a computer game in 2. Champions Online, but apart from the underlying intellectual property, it has no relation to the vaporware classic. Also, a Champions Online port for the Xbox.
The game was not released, aside from the discovery of some very unfinished prototype cartridges. It never happened — their publisher at the time, Apogee, offered more guaranteed money for a game featuring John Carmack's new 3- D engine rather than a sidescroller. What makes this vaporware instead of a mere tease is that it's never really been officially abandoned, and a couple of the creators still insist they'd like to make the sequel. This got as far as a prototype (really a working mockup), running on the Build engine and using assets from Doom, but Capstone's bankruptcy killed the game. A concept trailer for the game was later released in 2.
Cavia went under. It was reworked as a Wide Open Sandbox game to take advantage of Daredevil's radar abilities.
It was reworked again as a level based game where the radar abilities became more useless in the narrower environments, and the game was cancelled. There were also plans for an Elektra game as a followup.